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3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines 1. wydanie
William Culbertson
3ds Max Basics for Modeling Video Game Assets: Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines 1. wydanie
William Culbertson
The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.
362 pages, 618 Halftones, color; 9 Halftones, black and white; 2 Tables, black and white
Media | Książki Paperback Book (Książka z miękką okładką i klejonym grzbietem) |
Wydane | 24 kwietnia 2019 |
ISBN13 | 9781138345065 |
Wydawcy | Taylor & Francis Ltd |
Strony | 426 |
Wymiary | 253 × 178 × 23 mm · 936 g |
Język | English |
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