3D Character Created by 3D Scanner and Connection in 3D Game Engine: the Techniques of Using 3D Scanner - Jun Guo - Książki - LAP LAMBERT Academic Publishing - 9783659140617 - 5 lipca 2012
W przypadku, gdy okładka i tytuł się nie zgadzają, tytuł jest poprawny

3D Character Created by 3D Scanner and Connection in 3D Game Engine: the Techniques of Using 3D Scanner

Jun Guo

Cena
zł 236,90

Zamówione z odległego magazynu

Przewidywana dostawa 31 lip - 12 sie
Dodaj do swojej listy życzeń iMusic

3D Character Created by 3D Scanner and Connection in 3D Game Engine: the Techniques of Using 3D Scanner

The theme of this book was to discuss the theory of 3D scanning, focus on the flowchart of using 3D NextEngine Desktop Scanner hardware and software as well as the 3D game character exporting and importing in both 3dsMax and CryENGINE2 Sandbox2. The purpose was to scan models made of modeling paste using the 3D Scanner. The models were developed and imported into 3dsMax. At the same step, the skeletons were adjusted and the ranges of the envelopes were also defined. Finally, the models were connected to the skeletons to be used in the 3D game engine. There were several exporting and importing processes are introduced in this book, including the fixing and saving of the texture and mapping of the 3D scanned models. These processes were concerned with finding the best way to design the 3D characters by using a 3D scanner. In fact, the final result showed that it is possible to use a scanned model for animation and acting as a character in a game. It also showed that a 3D scanned model is one of the fastest ways to do the character modeling for 3D character action or shooting games. It is also easy to use by people who are not really professional users of 3ds Max and game design.

Media Książki     Paperback Book   (Książka z miękką okładką i klejonym grzbietem)
Wydane 5 lipca 2012
ISBN13 9783659140617
Wydawcy LAP LAMBERT Academic Publishing
Strony 108
Wymiary 150 × 7 × 226 mm   ·   167 g
Język English