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GPU-Based Interactive Visualization Techniques - Mathematics and Visualization Daniel Weiskopf 2007 edition
GPU-Based Interactive Visualization Techniques - Mathematics and Visualization
Daniel Weiskopf
High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.
312 pages, 11 black & white tables, biography
| Media | Książki Hardcover Book (Książka z twardym grzbietem i okładką) |
| Wydane | 26 października 2006 |
| ISBN13 | 9783540332626 |
| Wydawcy | Springer-Verlag Berlin and Heidelberg Gm |
| Strony | 312 |
| Wymiary | 210 × 297 × 19 mm · 562 g |
| Język | Angielski |
Zobacz wszystko od Daniel Weiskopf ( np. Hardcover Book i Paperback Book )