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Gamification: Using Game Elements in Serious Contexts - Progress in IS 1st ed. 2017 edition
Gamification: Using Game Elements in Serious Contexts - Progress in IS
This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems.
175 pages, 11 black & white illustrations, 10 colour illustrations, biography
| Media | Książki Hardcover Book (Książka z twardym grzbietem i okładką) |
| Wydane | 12 października 2016 |
| ISBN13 | 9783319455556 |
| Wydawcy | Springer International Publishing AG |
| Strony | 164 |
| Wymiary | 155 × 235 × 11 mm · 426 g |
| Język | Francuski |
| Redaktor | Brockmann, Tobias |
| Redaktor | Lattemann, Christoph |
| Redaktor | Robra-Bissantz, Susanne |
| Redaktor | Stieglitz, Stefan |
| Redaktor | Zarnekow, Rudiger |