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The Alphabet Game
Paul Wilson
The Alphabet Game
Paul Wilson
Travelling around the world may appear as easy as ABC, but looks can be deceptive: there is no 'X' for a start. Not since Xidakistan was struck from the map. Yet post 9/11, with the War on Terror going global, could 'The Valley' be about to regain its place on the political stage? Xidakistan's fate is inextricably linked with that of Graham Ruff, founder of Ruff Guides. Setting sail where Around the World in Eighty Days and Lost Horizon weighed anchor, our not-quite-a-hero suffers all in pursuit of his golden triangle: The Game, The Guidebook, The Girl. With the future of printed Guidebooks increasingly in question, The Alphabet Game also takes you back to their very beginnings. As Evelyn Waugh's Scoop did for Foreign Correspondents the world over, so this novel lifts the lid on Travel Writers for good. Wilson writes with his usual mix of irreverent wit and historical insight. In doing so, he delivers the most telling satire on an American war effort since M*A*S*H. The Guidebook is Dead? Long Live the Guidebook!
Media | Książki Paperback Book (Książka z miękką okładką i klejonym grzbietem) |
Wydane | 27 kwietnia 2014 |
ISBN13 | 9780992787325 |
Wydawcy | Silk Road Media |
Strony | 316 |
Wymiary | 146 × 18 × 207 mm · 436 g |
Język | English |
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