Game Collision Detection: a Practical Introduction - Kenwright - Książki - Createspace - 9781511964104 - 30 kwietnia 2015
W przypadku, gdy okładka i tytuł się nie zgadzają, tytuł jest poprawny

Game Collision Detection: a Practical Introduction

Cena
zł 182,90

Zamówione z odległego magazynu

Przewidywana dostawa 12 - 21 sty 2026
Świąteczne prezenty można zwracać do 31 stycznia
Dodaj do swojej listy życzeń iMusic

Publisher Marketing: Collision detection is a challenging and important multi-discipline problem in robotics, medical analysis and most importantly video games. Collision detection is not just a true or false answer to the question if two objects are touching, it is essential to detect the physical interaction between objects and the environment accurately, such as, contact points, penetration depths, and separating normals. In fact, not only does the collision data need to be accurate for games, it needs to be fast. We explain collision detection algorithm principles and implementation details for use in interactive environments and physic-based simulators. We explain basic mathematical concepts and geometric principles (e.g., vectors, cross product, and plane equation). This textbook is designed to introduce the reader to the exciting topic of collision detection in virtual environments from a practical perspective. Organized around the central concept of collision detection, the book includes numerous practical examples in the body of the text as well as explaining technical limitations and engineering solutions. It is also one of the purposes of this book to introduce the reader to the development aspect of game and real-time interactive software.

Media Książki     Paperback Book   (Książka z miękką okładką i klejonym grzbietem)
Wydane 30 kwietnia 2015
ISBN13 9781511964104
Wydawcy Createspace
Strony 148
Wymiary 152 × 229 × 8 mm   ·   208 g

Więcej od Kenwright

Pokaż wszystko